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This is a packed episode of Kernel of Truth! In this episode we speak with Thomas Kernen, a Fellow at the Society of Motion Pictures and Television Engineers and a Senior Staff Architect at NVIDIA focusing on Media and Entertainment. In today’s episode we speak to Thomas about all things media and entertainment. We start with talking about the different protocols we see in the media and entertainment space. Then we expand into the special design requirements, addressing topics such as timing protocols, sampling and bit rates. And finally we finish with the common hardware architectures, including redundant hardware pathways. This episode is longer than our usual episodes as Thomas is so knowledgeable and passionate about the industry!
NVIDIA media and entertainment: https://www.nvidia.com/en-us/industries/media-and-entertainment/
Networked Media Open Specifications: https://specs.amwa.tv/nmos/
Thomas Kernen named SMPTE fellow: https://developer.nvidia.com/blog/nvidias-thomas-kernen-named-2020-smpte-fellow-for-acts-of-good-timing/
NVIDIA Rivermax Optimized Networking SDK for Data Streaming: https://developer.nvidia.com/networking/rivermax
SMPTE PTP monitoring project: https://github.com/SMPTE/rp2059-15